EduZen

Educational Mobile App Prototype — November, 2023

Smartphone screen displaying the EduZen app with a silhouette of a person meditating in a seated pose, sitting cross-legged on a cushion.
A woman in athletic clothing practicing yoga on the beach, leaning back with her arm extended overhead. The screen displays a message about finding out what moves you and options to take a survey or skip.
Smartphone screen displaying a meditation app with a timer set to 1 minute, and options to start or reset, with a background of greenery and blurred window or glass roof.

Make it stand out.

Project Timeline Contributors My Role

4 weeks Gaurie Thappar, Designer/Tester Project Lead/ Visual Design

Sarah Lewalski, Researcher

A solid teal-colored background.
A blank white space.

Mobile App user flow animation.

Discover

Eduzen is a mindfulness app prototype crafted for students' unique needs.

User Research & Discovery: We set out to deep-dive into how the student community approached mindfulness and their pain points around using meditation/mindfulness apps. We conducted semi-structured interviews with 3 PhD students from Penn State University via snowball sampling. Given the tight timeline we limited our participant pool.

Define

Key Findings:

Accessibility Barriers: Many students expressed a desire for mindfulness content that was easily accessible and tailored to their busy schedules.

Engaging Content: While students recognized the benefits of mindfulness, they found existing resources to be dry or lacking in captivating elements.

Practical Application: Participants highlighted the need for resources that went beyond theoretical knowledge and provided practical guidance on incorporating mindfulness into their daily routines.

Mobile phone screen displaying a mindfulness poll with the question, ask what people love about mindfulness; options include Breathing, Journaling, and Mindful walking. The background shows shadows of leaves on a wall.
Sign up screen

Based on student insights, three personalized mindfulness programs based on their preferences & goals were integrated.

A mobile phone screen showing a meditation timer app with a background photo of green plants inside a greenhouse. The app prompts, 'Now, allow yourself a deep breath' and has a timer set for one minute with 'Start' and 'Reset' buttons below.

Based on user feedback, we iteratively refined the wireframes, making necessary adjustments to enhance usability, clarity, and overall user experience. This iterative process involved multiple rounds of revisions, ensuring that we addressed all concerns and optimized the app's design.

I didn't find it very relatable. The scenarios they used for mindfulness examples were nothing like my real-world situations at work or home.

— Erin

Smartphone screen displaying a meditation app with sections for morning, stress reduction, and night meditations, including options like easing discomfort, anxiety release, feeling calm, surrender to sleep, and good night.
Mobile phone screen displaying a mindfulness app calendar for March 2023 with dates marked in red, featuring buttons for starting a new challenge and accessing a digital journal, with options for mindfulness blogs and community.

The process of selecting the color palettes involved user testing and feedback loops.

By gathering insights from potential users, we refined the color choices to better align with their preferences and emotional responses.

Iterative design processes like this help create a more user-centric and engaging experience.

We aimed to evoke specific moods and emotions that align with the modules’ purpose.

For instance, earthy/calming shades of beige and green were used for meditation modules to promote relaxation, while B&W was employed for modules focused on energy and motivation — fostering a sense of sophistication.

Lastly, access to curated content recommendations enriched the user experience.

Mobile app screen displaying morning and night relaxation and stress reduction activities, including meditation and relaxation exercises, with thumbnails of people relaxing or meditating.

Outcome — Through iterative refinement guided by user feedback, we developed a prototype that can potentially enhance

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Icon of a person reading a book

Learning

Pre and post-test scores: Compare average test scores before and after using the prototype to measure learning gains.

Concept mastery: Percentage of students demonstrating mastery of key concepts through assessments or project work.

Skill development: Rubric scores evaluating improvement in targeted skills (e.g. critical thinking, problem-solving) before and after using the prototype.

Smartphone screen showing social media notifications for comments, friends, and likes.
A person sitting in a meditative pose on a cushioned mat, with their legs crossed and hands resting on their knees, against a plain light background.
A woman practicing yoga in a forward bend pose on a yoga mat in a well-lit room, seen on a mobile phone screen.
Figma logo with the word "Figma" below, on a black background.

Develop

The app gave me all these mindfulness exercises, but no guidance on how to apply it to my actual life and daily stresses.

— Ruby

A woman practicing yoga on a beach, performing a forward bend pose with her arm extended forward. The scene is in black and white.

Interactive Learning Modules & Community Support were implemented.

Enagagement

Usage data: Track user engagement through metrics like time spent, activities completed, revisits etc.

Participation rates: Percentage of users actively participating in discussions, collaborations or other interactive elements.

Qualitative feedback: Include specific user comments highlighting increased motivation, interest or engagement with the prototype.

Line drawing of a hand giving a thumbs-up with three stars above.

Satisfaction

User surveys: Include survey results measuring user satisfaction with the prototype on aspects like usability, content quality, engagement etc. Highlight positive ratings and feedback.

Net Promoter Score: Calculate the Net Promoter Score based on the likelihood users would recommend the prototype.

Mobile app screen with motivational quote about walking, timer, start and reset buttons, and options for tracking laps.
Mobile phone screen displaying a guided breathing exercise app with text 'Welcome, take a deep breath with us.' and a circular inhale-exhale timer. Blurred background with a plate of cookies.

We translated findings from a low-fidelity prototype into a set of comprehensive wireframes. These wireframes served as a blueprint, outlining the app's structure, information architecture, and user flow. We meticulously crafted each screen, ensuring a logical and intuitive navigation experience for the students.

Through user interviews, we discovered that students were missing accessible captivating content that was educational yet served as a training ground for practicing mindfulness.

After iterating on a low-fid prototype, we translated them into wireframes.

Wireframes

Deliver

See Wireframe on Figma

We then tested the wireframes with 3 students to incorporate insights and refine them — leading to a hi-fid prototype.

This step allowed us to validate our design decisions and gather valuable feedback from potential students. We observed how they interacted with the wireframes, identified pain points, and noted areas for improvement.

In the vast sea of information available online, curated content plays a vital role in delivering a personalized and relevant experience to users. By carefully selecting and organizing high-quality resources, we aimed to:

Save time

Enhance engagement

Establish trust

By implementing features such as community support, real-time mood tracking & personalized reminders, we successfully fostered a sense of connection & accountability among students.

Each module has its unique color palette, facilitating seamless user navigation.

Login screen

As a Project Lead/Visual Designer, my responsibilities spanned initial concept & prototyping — encompassing preliminary research, crafting wireframes, visual design, and driving the prototyping phase.

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